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Keeping the textures when importing 3ds or Genesis 3dt?
Posted: Wed Apr 18, 2007 11:09 pm
by wackedoutbiker
Is it possible to keep the textures and their scale when importing a 3ds or 3dt model made in MS3D into RFEditPro?
Posted: Wed Apr 18, 2007 11:24 pm
by Spyrewolf
the textures should be unchanged, how are you bringing them in as a 3dt, or as a staticmesh,
.3dt's could mess up as offsets are different, and don't use the same textures, if you bring them in as staticmeshes this works as they bring the texture you applied to them in milkshape as well,
Oh yeah that reminds me i'll post that tute up for lithunwrap tonight, sorry got side tracked last night.
Posted: Wed Apr 18, 2007 11:46 pm
by wackedoutbiker
Oh no problem. I'll get it as soon as I can.
Know of any good free character reference pictures?
Posted: Thu Apr 19, 2007 1:01 am
by Spyrewolf
again i can post some good human anatomy ref's with that as well, i have a some already adjusted images set for veiwports in MS3d. they line up perfectly,
Posted: Thu Apr 19, 2007 11:51 am
by psYco
ooo, spyrewolf that sounds good
please post them as an attachment that we can all get?
Posted: Thu Apr 19, 2007 12:06 pm
by Spyrewolf
just incase your wondering and missed it i've posted the files in wackedoutbiker's other thead
http://www.realityfactory.info/forum/vi ... highlight=
Posted: Thu Apr 19, 2007 12:31 pm
by psYco
thank u very much