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omg rfedit crash

Posted: Thu Apr 26, 2007 6:35 am
by darksmaster923
when i open my map, the editor immediatly crashes and says Error 'Expected NumPoints' in file <C:\RealityFactory\media\levels\manor.3DT> at offset 0x0020005

Posted: Thu Apr 26, 2007 9:49 am
by QuestOfDreams
Seems like the file got corrupted while saving. Open the 3DT file in a text editor, go to the specified position (you may look that up in a hex editor first), and correct the problem (specifying the correct number of points or deleting the brush/brushlist). If you can't fix it you may post it here so I can take a look at it.

Posted: Thu Apr 26, 2007 11:24 pm
by darksmaster923
since the file editing has been going on in a neverending circle, heres the map
http://www.mediafire.com/?dooozyhtoiz
thanks quest!

Posted: Fri Apr 27, 2007 12:35 pm
by QuestOfDreams
That doesn't look good. The list of entities is missing completely and I was only able to restore 27 brushes where there should have been 82... If the editor didn't generate an .autosave or .old file before saving I'm afraid you have to start from scratch.

Posted: Fri Apr 27, 2007 4:56 pm
by darksmaster923
aw crap. any way to decompile a bsp?

Posted: Fri Apr 27, 2007 5:02 pm
by scott
i think quest would of suggested something if there was a way round, he normaly does

Posted: Fri Apr 27, 2007 5:03 pm
by darksmaster923
can i have the 3dt file with the 27 brushes so i can start from there

Posted: Fri Apr 27, 2007 7:40 pm
by QuestOfDreams
Oh, of course you can have the file. I recommend however, not to use hollow cubes and cut brushes for your levels as you did but instead build it from separate solid brushes. The level will turn out much cleaner and better in the long run...