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Glow FX Tutorial
Posted: Tue Aug 30, 2005 8:57 pm
by GD1
Hey guys, I came across a number of cool effects while trying to make Fatal Exception. Since then I have had to temporatily abandon the project due to lack of time. But, I dont want my work to go to waste, so I'm planning on posting a series of tutorials explaining how to achieve the various effects i was using. The attached file includes the first tutorial, which shows how to use glow effects.
I hope this is useful to you guys.
David
(EDIT: Fixed typo on step two. Should have been 1/8-1/4 larger, not 1/8-1/4 the current size)
Posted: Wed Aug 31, 2005 9:19 am
by federico
really nice tut!
I'm working on a new site for my experiences, and i'll be glad to publish it in the RF Tutorial section.
The "try by yourself" approach is always the best way to learn something.. .
Posted: Wed Aug 31, 2005 2:29 pm
by AndyCR
this should be helpful, thanks! (i was just thinking about starting a thread about what happened to fe)
Posted: Wed Aug 31, 2005 5:18 pm
by GD1
really nice tut!
I'm working on a new site for my experiences, and i'll be glad to publish it in the RF Tutorial section.
The "try by yourself" approach is always the best way to learn something.. .
thanks! feel free to post it anywhere!
I just noticed a typo that might confuse some people, i wrote for you to scale the second cylinder 1/8-1/4 its current size, i should have wrote 1/8-1/4 larger than its current size. I'll fix the typo and post a revised version.
Posted: Thu Sep 01, 2005 1:55 am
by hike1
That looks good, use it for a transporter booth, how bad is it on
frame rate, i.e, does it run if not visible, if so, any way to
turn it off and on with triggers?
Posted: Thu Sep 01, 2005 9:41 pm
by GD1
It's actually really fast on framerate. It's just a two low-poly static meshes (1 would even work) set to bypass lighting and physics calculations, and then a few 2D bitmaps.
It's not rendered when off-screen either (unlike foglights). The coronas "bloom" in and out when their visibility state changes, making this much prettier in realtime, especially when used on small objects that get clipped by other geo alot.
I dont know for sure, but i think coronas can be triggered on and off, but the static meshes cant.
Posted: Wed Sep 12, 2007 7:31 pm
by Destron
I don't mean to bring back a really old thread, but does somebody have this that can re-upload it?
When I try to download it I get a message saying that the file wasn't found.
Posted: Thu Sep 13, 2007 11:03 pm
by GD1
hmmm.... thats odd... I have it on my old computer, I'll see if i can upload it again.
Posted: Thu Sep 13, 2007 11:31 pm
by Destron
Thank you, that'd be very helpful.
Posted: Tue Oct 02, 2007 10:56 pm
by GD1
sorry for taking so long. My old computer is pretty much shot, so i can't really recover the file. But, I tried the download again and it worked this time. maybe the site was experiencing difficulties. So give it another shot and see if it works.
Posted: Wed Oct 03, 2007 3:50 am
by Destron
Thanks, it works now!