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so...where do I go from here?

Posted: Thu Jul 26, 2007 9:28 pm
by Josh7356
I've been messing around with gmax and I'm really starting to get the hang of this 3d stuff. Anyway...I'm trying to convert my models to be useable with rf. I can run those .key and .nfo scripts without error messages. Then I paste all of the info into notepad. Save with either .key or .nfo at the end. So...now what? :roll:

Posted: Fri Jul 27, 2007 12:01 am
by Jay
Let ActorStudio use the files as a body and motion file, then click onto the 'Build' button. You will get and actor file, which RF can use then, if you did everything right with the exporting.

Posted: Sun Jul 29, 2007 1:47 am
by Josh7356
ok...Having a bit of trouble...here's what I get after pressing build...

Building 'C:\Documents and Settings\Mark L\Desktop.apj'
Actor doesn't exist:
'C:\Documents and Settings\Mark L\Desktop\redbox.BDY' out of date. (Doesn't exist)
'C:\Documents and Settings\Mark L\Desktop\redbox.BDY' out of date. (Doesn't exist)
Making Body
Making Body 'C:\Documents and Settings\Mark L\Desktop\redbox.BDY' from NFO 'Desktop\redbox.nfo'
ERROR: 'Desktop\redbox.nfo' is not an NFO file
Error: Failed to build 'C:\Documents and Settings\Mark L\Desktop\redbox.BDY' file from 'Desktop\redbox.nfo' file
Error: Failed to make BDY file
Error: Failed to build body. Unable to make Actor.

Phew...quite a few errors there. Something wrong with the nfo and key thingies or am I doing something wrong with actor studio? I tried starting with something simple (a red box). The texture, nfo, and key files are all on the desktop. I'm quite confused.

Sorry for asking for all this help but I'm new to the game building stuff.

Posted: Sun Jul 29, 2007 10:09 pm
by Josh7356
lol...I never knew how much info that the rf manual covered. I started reading and sorta answered all my own questions. Anyway, for the first time I successfully converted a model made in gmax and will proceed to attempt to see if it works or not. I know where to go if I need any help. FIRST the manual then here.