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sigh.please help me understand

Posted: Tue Oct 09, 2007 6:57 pm
by mackietf024
i used 3ds23dt with my 3dsmax plane .3ds,i opened rfep,den compiled and what happned is "error compiling"..i copied the code.help pls.



** BSP Compile Version: 15
** Build Date/Time: Jan 31 2005,06:32:56
--- Load Brush File ---
*WARNING* LoadMapBrush: Brush with duplicate plane.
*WARNING* LoadMapBrush: Brush with duplicate plane.
*WARNING* LoadMapBrush: Brush with duplicate plane.
*WARNING* LoadMapBrush: Brush with duplicate plane.
*WARNING* LoadMapBrush: Brush with duplicate plane.
*WARNING* LoadMapBrush: Brush with duplicate plane.
*WARNING* LoadMapBrush: Brush with duplicate plane.
*WARNING* LoadMapBrush: Brush with duplicate plane.
*WARNING* LoadMapBrush: Brush with duplicate plane.
*WARNING* LoadMapBrush: Brush with duplicate plane.
*WARNING* LoadMapBrush: Brush with duplicate plane.
*WARNING* LoadMapBrush: Brush with duplicate plane.
*WARNING* LoadMapBrush: Brush with duplicate plane.
*WARNING* LoadMapBrush: Brush with duplicate plane.
*WARNING* LoadMapBrush: Brush with duplicate plane.
*WARNING* LoadMapBrush: Brush with duplicate plane.
*WARNING* LoadMapBrush: Brush with duplicate plane.
*WARNING* LoadMapBrush: Brush with duplicate plane.
*WARNING* LoadMapBrush: Brush with duplicate plane.
*WARNING* LoadMapBrush: Brush with duplicate plane.
*WARNING* LoadMapBrush: Brush with duplicate plane.
*WARNING* LoadMapBrush: Brush with duplicate plane.
*WARNING* LoadMapBrush: Brush with duplicate plane.
*WARNING* LoadMapBrush: Brush with duplicate plane.
*WARNING* LoadMapBrush: Brush with duplicate plane.
*WARNING* LoadMapBrush: Brush with duplicate plane.
*WARNING* LoadMapBrush: Brush with duplicate plane.
*WARNING* LoadMapBrush: Brush with duplicate plane.
*WARNING* LoadMapBrush: Brush with duplicate plane.
*WARNING* LoadMapBrush: Brush with duplicate plane.
*WARNING* LoadMapBrush: Brush with duplicate plane.
Entity 1, Brush 0: Bounds out of range
Entity 1, Brush 0: Bounds out of range
Num Solid Brushes : 7
Num Cut Brushes : 0
Num Hollow Cut Brushes : 0
Num Detail Brushes : 1
Num Total Brushes : 7
--- Remove Hidden Leafs ---
--- Remove Hidden Leafs ---
MakeBSPBrushes: Bad brush.
**WARNING** BuildBSP: BAD world volume.
CreateAllOutsidePortals: Portal was clipped away.
CreatePortals: Could not create bbox portals.
Could not create the portals.
Compile Failed: GBSP_CreateBSP encountered an error, GBSPLib.Dll.
.

pls help me.tnx.^_^

Posted: Tue Oct 09, 2007 7:54 pm
by Jay
BAD brush volume means the level's size is too big. You must make it smaller. You can still have a big world when you make the PlayerScale in the PlayerSetup-entity smaller (if you set it to 0.5 the world will look 2x as big, if you set it to 0.1 it will look 10x as big, i use 0.2, which makes the world seem 5 times as big as with a PlayerScale of 1.0)

Posted: Tue Oct 09, 2007 7:56 pm
by darksmaster923
I do not know how many textiles go into a cm but it cannot be more than 4000 textiles.

Posted: Wed Oct 10, 2007 1:07 am
by steven8
Entity 1, Brush 0: Bounds out of range
I'm not an expert, but this line would make me believe the same thing.

Posted: Wed Oct 10, 2007 7:14 am
by mackietf024
ic.^_^ so thats why.tnx ulit po.^_^

Posted: Wed Oct 10, 2007 8:13 am
by steven8
mackietf024 wrote:ic.^_^ so thats why.tnx ulit po.^_^
I'm not entirely sure what you said just there. . .

:D

Posted: Fri Oct 12, 2007 4:53 am
by mackietf024
its a filipino word

po=addressing respect for seniors
ulit="again" in english.^_^

by the way, ive tried to make a very small 3ds plane and used 3ds23dt to convert it to 3dt,but i still get the same error like the one i posted when i try to compile it with rfeditpro.hmm..pls help.^_^ tnx again sir.^_^

Posted: Fri Oct 12, 2007 9:56 am
by QuestOfDreams
I recommend not using external software/converters to create level geometry because you will run into problems sooner or later due to the special requirements of level geometry in the RF editor. If you really have geometry that is too complicated to be built in the RF editor you should use an actor instead.

Posted: Fri Oct 12, 2007 11:34 am
by bernie
3ds23dt doesn't work it's VERY buggy.

Posted: Fri Oct 12, 2007 2:51 pm
by mackietf024
so 3ds23dt is buggy.hmmm...ok il try the .act.tnx.^_^

Posted: Wed Oct 31, 2007 5:03 pm
by vrageprogrammer
Hey! I had the same problem but i fixed it. It may be because of 2 reasons:
1.You do not have a box or hollow box covering the entire level.
2.one of the external programs are not functioning properly.

NOTE: I had the same problem but i didn't use any external softwares.
Good Luck!