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Importing .map into RFEditPro

Posted: Fri Oct 19, 2007 4:38 pm
by Sph!nx
Well, this is undoudably a question answered many times but I must have overlooked the obvious. Well here it goes;

I really can't seem to get the hang of RFEditPro so I made a test map (a simple box) in Valve Hammer Editor and now when I import it (as .map) I can't get any textures on them. I slightly recall; there was a simple step to be taken to fully 'integrate' the new brushes into the editor.

Any help? Thanks ahead.

Prepare yourself for a lot more stupid questions from me! :twisted:

Posted: Fri Oct 19, 2007 4:46 pm
by Juutis
Select all brushes -> Page down (face attributes) -> Set the scales, offsets and rotation to reasonable values.

Posted: Fri Oct 19, 2007 4:58 pm
by Sph!nx
Excellent! Thanks alot!