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Milkshape Seamless Animations Speed Issues

Posted: Mon Dec 03, 2007 7:14 pm
by Jaguar_jwg
I followed the info in the m3drf.pdf document on ‘Milkshape Seamless Animations’, and I got the animation to loop fine. However, it now moves at twice the speed than previously. I have a rotating object. I had used 10 frames to animate my model. I used the Milkshape Scale Animation tool, and scaled down to 1.
What can I do to slow the animation down?
Here is the ASCII info:
Bones: 6
"joint1_comp"
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"joint2_comp"
"joint1_comp"
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1.000000 0.000000 -0.000000 -0.000001
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0.500000 0.287191 0.000000 3.141592
1.000000 -0.000000 -0.000000 -0.000001
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0.100000 0.000000 0.000000 0.000000
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0.100000 0.000000 0.000000 0.000000
"joint4_comp"
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"joint5_comp"
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0.100000 0.000000 0.000000 0.000000
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0.100000 0.000000 0.000000 0.000000
"joint6_comp"
"joint5_comp"
8 0.000000 0.000000 23.693275 0.000000 0.000000 0.000000
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0.100000 0.000000 0.000000 0.000000
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0.100000 0.000000 0.000000 0.000000
GroupComments: 0
MaterialComments: 0
BoneComments: 0
ModelComment: 0

Posted: Thu Dec 06, 2007 12:06 pm
by vrageprogrammer
U can change the animation speed :
1.Attach to world model(I think...)
2. Slow down the world Model



I may be talking rubbish, but it is worth a try!

Posted: Thu Dec 06, 2007 1:10 pm
by Jay
You can set the animation speed of an actor with the simple script command AnimationSpeed(x); where x is the number with which the speed is multiplied. 1.0 is standard, higher is faster, lower is slower. I don't know what will happen if you use 0.0 or a negative value, but it MAY be possible to play an animation backwards with a negative speed value...

Re: Milkshape Seamless Animations Speed Issues

Posted: Sat Jan 26, 2008 10:58 pm
by incenseman2003
In what file does that command go and where?

I tried changing the viewAnimationSpeed command in the weapon.ini and that did not change the speed of the weapon inimations when ingame.