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Infinately increasing Pawns

Posted: Wed Dec 03, 2008 4:33 pm
by GMer
Is there a way to duplicate a pawn using scripts.
I wish to make a perpetual zombie game where zombies don't die (they fall down and get back up) and more keep coming... Anyone know how to do that?

Re: Infinately increasing Pawns

Posted: Wed Dec 03, 2008 7:11 pm
by metal_head
You'll need to have a timer or something in the death order, and when it runs out,play a stand up animation and get back to the spawn order.

Sorry, I can't help with the scripting part :(

Re: Infinately increasing Pawns

Posted: Wed Dec 03, 2008 10:18 pm
by GMer
Well, I know how to make the zombies get back up, but what about spawning more zombies (without having to put them in using the editor?)

Re: Infinately increasing Pawns

Posted: Fri Dec 05, 2008 5:05 pm
by metal_head
well, I don't think it would be possible without putting them in the editor :(

Re: Infinately increasing Pawns

Posted: Sun Dec 28, 2008 5:32 am
by darksmaster923
metal_head wrote:well, I don't think it would be possible without putting them in the editor :(
That is correct

Re: Infinately increasing Pawns

Posted: Fri Jan 02, 2009 10:17 pm
by zany_001
For the never dying zombies couldn't you just give em heaps of life, maybe life regeneration too, then if they reach a certain level, they play fall down animation, then get up and keep coming?

And I know its nooby for me to ask but cant RF create new pawns and stuff in the level?can it only use preplaced ones?

Re: Infinately increasing Pawns

Posted: Sat Jan 03, 2009 4:59 pm
by GMer
I was thinking something similar to that (and suceeded), but I was thinking on putting those type into a later level, in the early levels, the zombies are in an advanced stage of decay, and will be killed easily. Just the infinite increasing would be a nice touch...