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How does it look so professional?
Posted: Wed Jan 07, 2009 3:44 am
by GMer
How does one get a model's animations to look so smooth and professional-looking? (like virgil.act?)
If I could just find out the secret... *evil laugh*
Does anyone know, or is it just luck?
Re: How does it look so professional?
Posted: Wed Jan 07, 2009 9:36 am
by SV2.0
Not using Milkshape for animating would be my first step. I don't know how Virgil's animations were done, but I would use something that has tools for inverse kinematics. Procedural animation is just too much of a hassle. For all my more complex animations I've been using Maya. RF doesn't support IK though, so you need to bake the animations into MOT format before you can use them. Most people probably don't have access to Maya though, but I think GMax has similar tools and an exporter plugin that can bake IK animations. Not sure though.
Now don't get me wrong, Milkshape can turn out some pretty stuff, it's just harder. A lot harder.
Re: How does it look so professional?
Posted: Wed Jan 07, 2009 11:03 am
by bernie
Equity animations are on their way basic animation in next release v5.0.5.
Re: How does it look so professional?
Posted: Wed Jan 07, 2009 3:34 pm
by GMer
Animations in Equity? W00T!
I tend to use Gmax only (due to the fact it is free), and I just downloaded the manual, so now I can really get some good models going.
Re: How does it look so professional?
Posted: Thu Jan 08, 2009 1:03 am
by GMer
Gmax does have "inverse kinematics"! Thank you for telling me this, I would never have found it on my own.
(Sorry for this double-post!)
W00T!
Re: How does it look so professional?
Posted: Thu Jan 08, 2009 8:20 am
by SV2.0
Lol, I wasn't even sure. Glad I could help, though.
Also: Awesome news about equity. I've got some buddies that will be very pleased to hear of that.
Re: How does it look so professional?
Posted: Sat Feb 07, 2009 5:48 pm
by Voltare
Milkshape has "IK" and now vertex weights.
Re: How does it look so professional?
Posted: Sat Feb 07, 2009 9:36 pm
by GMer
IKs , and meshsmoothing, I just found out about, thank goodness for this guy
http://www.3dtotal.com/ and his tutorials!