NPC conversations
Posted: Wed May 13, 2009 4:43 pm
I know how to make pawns engage in conversation, when the Use button is pressed, but how would I go about making NPCs talk to each other irrespective of the Player?
I'm working on a RPG, and I want the player to find out information by eavesdropping and accidentally getting clues from NPC conversations without actually engaging them. I suppose this would be similiar to having an NPC initiate a conversation with the PC (rather than the Player starting the conversation).
Would appreciate any help.
I'm working on a RPG, and I want the player to find out information by eavesdropping and accidentally getting clues from NPC conversations without actually engaging them. I suppose this would be similiar to having an NPC initiate a conversation with the PC (rather than the Player starting the conversation).
Would appreciate any help.