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Something about pawn names...

Posted: Fri Jun 12, 2009 9:30 pm
by GMer
I remember somewhere something about in scripting being able to identify (then rotate towards, etc.) a pawn utilizing only part of the name (e.g. in RFedit I call it "Enemy_01") and in a script I can identify the closest one by just looking for the "Enemy" prefix. Is that possible with RF?

Re: Something about pawn names...

Posted: Sat Jun 13, 2009 11:04 am
by Juutis
I believe this is relevant:
viewtopic.php?f=8&t=3741