Weird StaticMesh Problem.
Posted: Tue Sep 14, 2010 4:48 pm
Hi! My map has lots of corridors and I had no idea how to fill them with details. They were so solid-looking. So I modelled some plants and added them as StaticMeshes. Also I had an idea to place some windows on walls and add SkyBox. As I tried to make windows with Cut-Brushes, my StaticMeshes went glitchy-looking. Some polygons were gone so the pot of the plant looks like half-hidden. When I place the Cut-Brush on the wall inside the level, like next to doorway, everything is fine.
PS The same thing happens even when I'm not using Cut-Brushes. I also tried to make the windows with solid boxes. Could there be anything to do with area-doors I'm using and RF not wanting to render this big hollow box (SkyBox) outside of level and starts being unnormal
Thanks,
GameMaker
PS The same thing happens even when I'm not using Cut-Brushes. I also tried to make the windows with solid boxes. Could there be anything to do with area-doors I'm using and RF not wanting to render this big hollow box (SkyBox) outside of level and starts being unnormal
Thanks,
GameMaker