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Pick up Weapons
Posted: Sun Nov 27, 2005 12:44 pm
by LHoesch
How can i pick up weapons in my level.
I have placed a Attribute-Entity in my Level and
have write all things in the *.ini Files. When initial is 1,the weapon
function complet. But when initial is 0, i cant pick the weapon up.
Posted: Sun Nov 27, 2005 5:23 pm
by AndyCR
the AttributeType should be set to the nbame of the weapon, and the AttributeAmount should be set to 1. also, you must set the szActorFile property to some actor file that existrs in order to see the weapon in the level.
Posted: Sun Nov 27, 2005 7:35 pm
by Guest
Can you give an example?
Posted: Sun Nov 27, 2005 8:41 pm
by AndyCR
like, an example level, or..?
you add an attribute entity and give it the properties i mentioned above.
Posted: Mon Nov 28, 2005 2:45 am
by revolutiongames2004
you should check the docs
A Problem Picture
Posted: Mon Nov 28, 2005 3:52 pm
by LHoesch
Ive already done this.
BUT NOTHING. I cant walk over the actor.