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vertex editing

Posted: Wed Dec 28, 2005 11:16 pm
by ShadowDust
in RFEditPro is it possible to edit the vertex's like in the UnrealEd series?

Posted: Wed Dec 28, 2005 11:55 pm
by AndyCR
no. for that, either use a static mesh, or import BSP from another editor, such as QuArK ( http://www.planetquake.com/quark )