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Path finder/point problem

Posted: Wed Feb 01, 2006 8:40 pm
by manos40
I’m trying to make an actor (a car without any animations) move from point A to point B.
I insert two Path Points, one type 0 and the other type 1, each one pointing to the other as NextPointName. I also add a Path Follower entity with the appropriate .act file in NameEntity and the name of the first path point in PathFirstNode.
The engine either crashes (halts after selecting the player) or does not display the actor in the level. I tried a number of combination but none seems to work.
What am I doing wrong?
The only way I managed to make an actor follow a path is by attaching it to a small brush, animating the brush and by adding a MovingPlatform entity pointing to the brush (not an elegant solution at all).
Can anyone give me step-by-step instructions since I’m new to RF?

Posted: Wed Feb 01, 2006 11:05 pm
by hike1
try http://terrymorgan.net/download.htm

I have a car doing that, don't know if it's demoed though.

Posted: Thu Feb 02, 2006 12:22 am
by Spyrewolf
look up script points in the docs and read up on the pawn section,

I'd use scriptpoints they're basically the same thing as a path point but you can do more with 'em