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RPG Games
Posted: Fri Feb 24, 2006 8:52 am
by Gran
I have a very stupid question, can i really make an RPG Game with Reality Factor. The reason for my question is that ive seen almost all the tutorial and they are all based on FPS games.
Posted: Fri Feb 24, 2006 9:11 pm
by Alek
I'm not sure, but I think you'll have to look into the scripting. Simkin allows for storing attributes for most of the game entities, so it should have functionality you're looking for.
Posted: Fri Feb 24, 2006 11:52 pm
by Xenogaska
Heck yeah you can! You have to get into scripting for all of your battle stuff but heck its worth it (because you can customize it any way you want) I suggest starting with something easier but within a few months you could be starting your own RPG.
Posted: Fri Feb 24, 2006 11:57 pm
by SithMaster
i think most of the tuts are about fps games is because they are the most common and they help you learn the basics to make the harder stuff like rpg's. though maybe a basic rpg tut should be made like for setting up the isometric view and a party system and itme menu. just a thought.
Posted: Sat Feb 25, 2006 5:52 pm
by hike1
I have a couple of RPG type demos at
http://terrymorgan.net/download.htm
'asylumdemo.exe'
and
http://terrymorgan.net/asylum.htm
asylum.rar, more of an FPS than the 1st one.
Posted: Sat Feb 25, 2006 6:41 pm
by Nout
Many of the new features added to RF075 are intended for RPG
Some examples:
- Mouse support, including the ability to select a pawn or attribute and retrieve it's name
- Conversation with mouse support
- Full custom menu's with mouse
- Changing the properties of attributes
- Saving and loading attributes
- The ability to display text that walks together with the player / pawn
- The ability to detect a player / pawn leaves the world viewport
- Fading when changing a level + simultaneously setting a trigger
- The ability to put text and 2D graphics on top of the viewport (eg for pop-up menu, setting controls etc..)
- The save game + load game extended with an ability to show the last game scene
- The many features offered by scripting
And many things more
One disadvantage:
The save game an load game today do not work well. Instead you better use scripting to save a scene and the restore it
So yes, RPG is possible
Posted: Sat Feb 25, 2006 7:14 pm
by Juutis
A little off-topic question...
- Saving and loading attributes
Do you mean the script command SaveAttributes()? If so, how can the attributes be loaded from a .txt file?
Thanks in advance.
Posted: Sat Feb 25, 2006 10:02 pm
by Nout
One disadvantage:
The save game an load game today do not work well. Instead you better use scripting to save a scene and the restore it
No this are not the scipt commands to save attributes; that works fine.
However saving a complete game, so all the internal game variables, pawn positions, rotations, all entitiy properties, ongoing animations etc... are not correctly saved and restored. Anything you want to retrieve after leaving the game you need to script yourself and store as attributes. The attributes you can rerad in again, and then by scripting you need to restore all specific game settings that are not hardcoded in ini files
Posted: Sun Feb 26, 2006 11:08 am
by Juutis
Yeah but if I save my attributes using the SaveAttributes() command, is it possible to load them from that .txt file later in the game?