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NEw screens indoor shots

Posted: Mon Mar 06, 2006 2:43 pm
by Tabulanis
OK development is taking longer than origionaly expected mainly due to collision. I changed my mind about SME colision. It works well for large terrain. You need to make a really simplifide version of the mesh and give it and alphed texture that is invisable. Just watch out for overlap.

Any way work has cuaght me this past couple of weeks and that too slowed things BUT I was able to get this stuff done so have a look.

Image

Image

this one shows off textures.

Image


Image

I'll be putting some tuts on my site as soon as I get it fineshed.

Posted: Mon Mar 06, 2006 6:25 pm
by shadow
Ah... very nice.
Lots of atmosphere and feeling.
Love all the detail work.

Great work

Posted: Mon Mar 06, 2006 6:30 pm
by Kamazy
Really nice.
Has a nice spooke feel.

Posted: Tue Mar 07, 2006 4:02 am
by AndyCR
wow... love it!

Posted: Tue Mar 07, 2006 5:33 am
by Tabulanis
No spooks about it I dont have a single solitary CIA man involved.

Posted: Tue Mar 07, 2006 5:34 am
by jonas
Your good...... :shock:

Posted: Tue Mar 07, 2006 9:14 am
by federico
Oh man! we really need to see that things move on the screen! Put togheter a little demo and in the same write a step-by-step tutorial. This really will help the community! Keep up the good work! :D

Posted: Tue Mar 07, 2006 8:03 pm
by SithMaster
looking forward to the tuts. this would really help my demo out and i take my hats off to you sir.

Posted: Wed Mar 08, 2006 3:56 am
by DaveC
If you need help with ur game i know some bsp mapping, c4d some flash 8 animation and photoshop and website design html/basic php lemme know :-D