NEw screens indoor shots
Posted: Mon Mar 06, 2006 2:43 pm
OK development is taking longer than origionaly expected mainly due to collision. I changed my mind about SME colision. It works well for large terrain. You need to make a really simplifide version of the mesh and give it and alphed texture that is invisable. Just watch out for overlap.
Any way work has cuaght me this past couple of weeks and that too slowed things BUT I was able to get this stuff done so have a look.
this one shows off textures.
I'll be putting some tuts on my site as soon as I get it fineshed.
Any way work has cuaght me this past couple of weeks and that too slowed things BUT I was able to get this stuff done so have a look.
this one shows off textures.
I'll be putting some tuts on my site as soon as I get it fineshed.