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Large ORGE style outdoor levels?

Posted: Wed Mar 15, 2006 5:26 pm
by fps
I want to have a large outdoor world for my game like in that ORGE game.
How did they make that level so big without slowing my computer to a crawl while I played it?

When I try to make big maps I run into a maximum size limit thing and I also don’t understand how to make the level so it doesn’t look like a giant container that you can run into the sky if you walked far enough.

If I could get this to work along with a half-life style area load system for doubling the size of the map area I think that I would be set.

Could somebody help me figure this stuff out?

Thanks,
Fps

Posted: Wed Mar 29, 2006 12:06 am
by jonas
viewtopic.php?p=756#756
I believe you will find your answer here ^!