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compiling RF
Posted: Sun Mar 26, 2006 4:44 am
by jermaine
Hey everyone, I just joined here.
I have been trying to compile RF world editor for about 2 weeks now.
but i am getting alot of errors.
I am using vc++ 2005
is there a good compiler guraenteed to beable to compile RF with no errors?
Posted: Sun Mar 26, 2006 8:45 am
by QuestOfDreams
The only compiler that works with RF without modifying the source is MS Visual C++ 6.0.
Posted: Sun Mar 26, 2006 3:36 pm
by AndyCR
...professional or higher. just thought id throw that in, since im almost 100% sure standard won't work because it dosen't have mfc.
Posted: Sun Mar 26, 2006 3:45 pm
by jermaine
so will VC++ 2005 work.
I dont really have VC++ 6 its kinda old
Posted: Sun Mar 26, 2006 4:00 pm
by AndyCR
QuestOfDreams wrote:The only compiler that works with RF without modifying the source is MS Visual C++ 6.0.
thats part of the reason i work on rf2 instead of rf - i dont want to spend the money on such an old compiler.
WITH modifying the source, i don't know, since nobody to our knowledge has gotten it to work. if someone does, please et us know. either way, it should technically be possible, but in this case SHOULD may not occur.
Posted: Sun Mar 26, 2006 6:53 pm
by QuestOfDreams
...professional or higher. just thought id throw that in, since im almost 100% sure standard won't work because it dosen't have mfc.
I don't know exactly about the standard edition, but the trial edition ("Autorenversion" in german) that often ships with programming magazines and books does work fine (well, it creates an exe that pops up a notification at progam start, but it compiles fine...)
So for anyone on low budget I suggest getting this version for development and when you're finished ask someone who owns an unlimited edition to compile the code for you
Posted: Tue Mar 28, 2006 1:38 pm
by jermaine
ok. Thanks.
I just wanted to compile the "world editor" with no errors.
Then i would have started making changes.
Posted: Thu Apr 27, 2006 5:39 pm
by jermaine
ok , i know this may be getting old but devc++, i have seen some where that somebody compiled RF with it.
Is it true?
and what about the code blocks compiler?
Posted: Thu Apr 27, 2006 6:10 pm
by AndyCR
i dont think thats even possible, since genesis3d (the engine rf is based upon) has a design-level incompatibility with mingw, dev-c++'s compiler. maybe they solved it; if so, thats great news. where did you hear it?
code::blocks isn't a compiler, but rather can use several compilers. whether it will work with rf depends on whether it supports a compiler that can compile rf.
Posted: Thu Apr 27, 2006 10:24 pm
by jermaine
well i searched for compiling Reality factory on a few search engines, and on the 5 page i found a link, the page never opened for me but i just read the descrption.
Posted: Tue May 02, 2006 9:28 pm
by jonas
Well if you find it again please post it.
Posted: Thu May 04, 2006 1:23 am
by jermaine
sure, ok i will