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Getting bump mapping to work with RFEdit Pro

Posted: Thu Apr 06, 2006 2:50 pm
by Anteater
How would I get bump mapping to work with RFEdit Pro? I looked in the manual, and did what it said about the names of the color map, etc., but my texture didn't look any different.

Posted: Thu Apr 06, 2006 3:13 pm
by AndyCR
What video card do you have? Are you trying normal mapping (BN0_) or embm (BM0_)? (only embm works on level geometry)

Posted: Fri Apr 07, 2006 2:18 pm
by hike1
RF FAQ http://terrymorgan.net/rffaq.zip

Demos tuts http://terrymorgan.net/download.htm

Basically, it doesn't work.

Posted: Fri Apr 07, 2006 2:24 pm
by AndyCR
it worked the last time i tried it, although it had a few visual issues, and normal mapping works fine, though not yet for level geometry.

Posted: Fri Apr 07, 2006 7:35 pm
by Anteater
I'm using the EMB or whatever because the RF manual says to use that for level geometry. I'm using an N*Vidia GeForceFX5200 with 256 MB VRAM.

Posted: Fri Apr 07, 2006 7:50 pm
by Juutis
Make sure your d3d24.ini file says "ExtraTextures = 1". The file can be found in the RealityFactory folder.

Posted: Fri Apr 07, 2006 8:32 pm
by AndyCR
Also, open D3DDrv.log in the main RF directory and make sure it contains the lines:

D3DTEXOPCAPS_BUMPENVMAP : YES
D3DTEXOPCAPS_BUMPENVMAPLUMINANCE: YES

and they both say yes as shown. If either says no then your video card dosen't support rf's embm.