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trigger a trigger when a pawn dies..
Posted: Sun Apr 23, 2006 11:49 am
by psYco
how do i make RF trigger a changelevel entity when you

kill

a pawn? or trigger a trigger when you kill the pawn?

thanks,

help will be much appreciated.

Posted: Sun Apr 23, 2006 2:16 pm
by Ransom
This is in the docs...
SetEventState(TriggerName,State);
... TriggerName is what you name the triiger in the editor, State is true or false.
Posted: Sun Apr 23, 2006 10:24 pm
by rgdyman
That would be put in the Death routine.
SetEventState( fill this in);
Rather easy..
