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trigger a trigger when a pawn dies..

Posted: Sun Apr 23, 2006 11:49 am
by psYco
how do i make RF trigger a changelevel entity when you :twisted: kill :twisted: a pawn? or trigger a trigger when you kill the pawn?

:wink: thanks,

:D help will be much appreciated. :D

Posted: Sun Apr 23, 2006 2:16 pm
by Ransom
This is in the docs...

SetEventState(TriggerName,State);

... TriggerName is what you name the triiger in the editor, State is true or false.

Posted: Sun Apr 23, 2006 10:24 pm
by rgdyman
That would be put in the Death routine.

SetEventState( fill this in);

Rather easy..:P